Eliza Changes:

1 Jab and DownJab now comes out at 9 frames
2nd hit of 11 comes out faster (10 frames, instead of 14)
3rd hit of 123 recovers faster (-14 instead of -22)
3rd hit of 124 is now -2 on block instead of -6
F3: Can be cancelled into Moon Glide by Pressing F4
F3: Does 18 damage instead of 16
DF1 has more plus frames on block and hit (0 on block, +6 on hit)
DF1 2 is more delayable by 10 frames
DF1 2: Added new reaction on CH
DF2: Comes out faster at 14 frames instead of 16
2nd Hit of Df2 3 does 15 damage instead of 10
DF3: Now does 34 damage
DF4: Increased frame advantage on hit and block (-4 on block, +6 on hit)
DB4: Comes out at 17 frames instead of 20-21
DB4: Does 25 damage instead of 15
DB4: Added new reaction on hit
DB4: Now +10 on hit instead of +5
DB4 can now be cancelled in EX Moon Glide by holding F
D2 and it's variants have a new reaction on hit
B1: Added more frame advantage on block and hit (+6 on hit, -5 on block)
B1: Now does 16 damage instead of 13
2nd hit of B1 2 is more delayable by 5 frames
2nd hit of B1 2 is now -12 instead of -13
2nd hit of B1 2 now does 24 damage instead of 13
2nd hit of B1 2 has a new reaction on airborne opponent
3rd hit of B12 4 comes out at 22 frames instead of 25
3rd hit of B12 4 does 24 damage instead of 11
3rd hit of B12 4 has a new reaction when hitting crouched opponent and CH
3rd hit of B12 4 can be cancelled in to EX Moon Glide by holding F
(Note: Floor Breaking with B124 doesn't allow for a follow up even though you're plus, have not found the fix for this yet)
2nd hit of B2 3 now does 20 damage instead 15
2nd hit of B2 3 has more frame advantage on hit and block (+6 on hit, -6 on block)
B3: Now does 21 damage instead of 12
B3: Added more frame advantage on hit and block (+6 on hit, -5 on block)
2nd hit of B3 1 now does 25 damage instead of 20
2nd hit of B3 4 now does 27 damage instead of 20
B4: Now does 24 damage instead of 12

Double Inputs:
1+2: Changed reaction on hit (Actually wallbounces)
1+2: Changed reaction on block
1+2: Added more frame advantage on block (went from -17 to -3)
1+2: Now does 30 damage instead of 26
3+4: Now comes out at 29-30 frames instead of 33-34
3+4: Can be cancelled into crouching by pressing Down (Can be done on at the exact moment it hits.)
While down Facing Up 3+4: Unblockable
B3+4 (Rage Art): Unblockable
B3+4 (Rage Art): Increased scaled damage to 103
B3+4 (Rage Art): Increased Oki advantage to +15
2+4 (Generic 2 Throw): Increased scaled damage to 50 instead of 35
2+4 (Generic 2 Throw): Increased Oki advantage to +5
1+3 (Generic 1 Throw): Increased scaled damage to 50 instead of 35
1+3 (Generic 1 Throw): Increased Oki advantage to +15
1+3 (Generic 1 Throw): Player now recovers 50 health
Side Throw: Increased Oki advantage to +3
Side Throw: Increased scaled damage to 60
Back Throw: Does ridiculous damage, see for yourself
Back Throw: Player now recovers as much health that they took from the enemy
Back Throw: Increased Oki advantage to +23 
F1+2: Comes out at 22 frames instead of 25
F1+2: Added more frame advantage on block (-9)
F1+2: Changed reaction on block
F1+2: Now does 24 damage instead of 21
F1+2: Changed reaction on CH
DF1+2: Increased scaled damage to 60 instead of 40
DF1+2: Increased Oki advantage to +8
D1+2: Increased Startup frames
During D1+2: Regen 40-60 HP
DB1+2: Increased Startup frames to 45 instead of 51
DB1+2: Does 50 damage instead of 30
DB1+2: Changed reaction on CH
B1+2: Increased Startup frames to 24 instead of 30 (Quicker Evasion)
B1+2: Changed reaction on CH (If only the 2nd hit connects)

FF Inputs:
FF2: Changed reaction on hit
FF2: Changed reaction on CH
FF2: Changed frame advantage on block to -4 instead of -9
FF2: Does 26 damage instead of 25
FF3: Does 18 damage instead of 12
2nd hit of FF3 3 does 28 damage instead of 24


Stances:
Moon Glide (F4): Decreased Recovery (Slightly Faster On Recovery)
EX Moon Glide (F3+4 and it's variants): Decreased Recovery (Slightly Faster On Recovery)
Moon Glide 1: Now comes out at 9 frames
2nd hit of Moon Glide 1 2: Is more delayable by 6 frames
2nd hit of Moon Glide 1 2: Can be cancelled into EX Moon Glide
3rd hit of Moon Glide 12 1+2: Same prop as F1+2 except that it is non-homing and -10
Moon Glide 2: Same prop as FF2
Moon Glide 4: Comes out at 16 frames instead of 18
Moon Glide 4: Changed reaction on CH
Moon Glide 4: Does 20 damage instead of 15
Moon Glide 1+2: Same prop as DB1+2
Moon Glide 1+2: Changed reaction on hit on airborne opponent
EX Moon Glide 2: Does 29 damage instead of 25
EX Moon Glide 2: Changed reaction on block
EX Moon Glide 2: Same prop as FF2 on CH
EX Moon Glide 1+2: Does obscene damage
EX Moon Glide 1+2: Increased startup frames to 33-35 Frames instead of 41
EX Moon Glide 1+2: Homing
EX Moon Glide 1+2: Same prop as DB1+2 on CH
EX Moon Glide 1+2: Changed reaction on hit on airborne opponent

WS Moves (While Rising):
WS4: Changed reaction on hit
WS4: Now does 20 damage instead of 15
WS3: Changed frame advantage from -22 to -19


Special Cancels:
Dive Kick 4: New reaction on crouching opponent
Dive Kick 4: Now does 19 damage instead of 15
Dive Kick 3: Changed reaction on block
Dive Kick 3: Changed reaction on hit on airborne opponent (They will get up weird if you do not follow up with anything)
Dive Kick 3: Now does 32 damage instead of 20
EX Dive Kick: Changed advantage to -3 on block instead of -9
EX Dive Kick: Does 35 damage overall instead of 20
QCB1: Now does 25 damage instead of 20
QCB1: Changed advantage on block to -4 instead of -11
QCB2: Now does 27 damage instead of 22
QCB2: Changed reaction on hit
QCB2: Changed reaction on block
QCB2: Changed frame advantage from -13 to +11 on block and +10 on hit
EX QCB1+2: Does 48 damage overall instead of 25
EX QCB1+2: Changed advantage from +12 to +18
Heavy DP: Initial hit does 12 damage instead of 6
Light DP: Does 25 damage instead of 12
EX DP: Initial Hit does 20 damage instead of 5
EX DP: Changed Oki advantage from +29 to +38
Super: Changed frame advantage from -7 to +27 


Enjoy!
Had a bunch of fun tweaking her moveset, cheers!

Updates:
1 B1: Added new string ender (Leads into B1)
3: Changed frame advantage to +9
F4 (MoonGlide): Now auto parries lows upon startup
2+3: New move that now parries punches
Df1+4: New move 
Df1 F4: New string ender (Leads into Df1+4)
Df21: New string (2nd hit of 32)
FC DB/D/DF4 F: Can now cancel into EX MoonGlide
D1+3 & D2+4: Added new crouch throws (works best when buffering the input in)
FF1+2 D1+3 & D2+4: Can cancel into crouch throw before the last hit

Cheers!


